Lanes & Roles Comparison of Mobile Legends: Bang Bang, Arena of Valor, and League of Legends: Wild Rift

Curious how the laning and roles differ on these mobile MOBA games? If you’re a newbie on some of these, or just pretty much excited about Wild Rift, you have to check this out. These are all MOBA games, but they have some differences in terms of mechanics and how the meta works for each of these games. The closest mobile MOBA game that we can compare to Wild Rift in terms of mechanics is AOV.

[Click here for more League of Legends: Wild Rift tips for newbies]

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M1 World Championship 2019 – Groupings

The first-ever Mobile Legends: Bang Bang World Championship that features 14 different countries is about to happen! And today, they just recently drew the groupings of each 16 teams.

  • Group Stage: Nov 11-14, 2019
  • Main Event: Nov 15-17, 2019

M1 Groupings.png

Group A

1. Evos Esports (Singapore)

2. RRQ (Indonesia)

RRQ

3. Impunity KH (Cambodia)

Impunity

4. VEC Fantasy Main (Vietnam)

VEC

Group B

1. Burmese Ghouls (Myanmar)

Burmese Ghouls

2. Axis Esports (Malaysia)

Axis

3. Candy Comeback (Laos)

Comeback Candy

4. Team Gosu (US)

Team Gosu

Group C

1. Sunsparks (Philippines)

Sunsparks

2. Todak (Malaysia)

Todak

3. Geo Esports (Brazil)

Geo

4. Evil Esports (Turkey)

Evil Esports

Group D

1. Evos Legends (Indonesia)

Evos ID

2. Onic Esports (Philippines)

Onic

3. Deus Vult (Russia)

Deus Vult

4. 10S Gaming Plus (Japan)

Team Information

From Pool 1: MPL Invited Teams

1. Evos Esports (Singapore) – champion from MPL MYSG
2. Evos Legends (Indonesia) – MPL ID champion’;very recently won MPL ID (momentum advantage)
3. Sunsparks (Philippines) – MPL PH champion
4. Burmese Ghouls (Myanmar) – MPL MM champion; members have flexible roles

From Pool 2: MPL Invited Teams

1. RRQ (Indonesia) – been present for a long time (well-experienced)
2. Onic Esports (Philippines)
3. Axis Esports (Malaysia) – Top 3 MPL Malaysia
4. Todak (Malaysia)

From Pool 3: Regional Qualifiers

1. Impunity KH (Cambodia) – comes-and-go in the MLBB scene
2. VEC Fantasy Main (Vietnam) – pretty new team
3. Candy Comeback (Laos) – lower player win rates compared to other teams
4. Team Gosu (US) – had a phenomenal 4v5 gameplay
5. Geo Esports (Brazil)
6. Evil Esports (Turkey) 
7. Deus Vult (Russia) – unique rotation
8. 10S Gaming Plus (Japan)

Watch the replay of the livestream draw here:

Wild Rift Gameplay Tips for Mobile Legends Players

If you’ve only played Mobile Legends: Bang Bang as your mobile MOBA game or haven’t had any idea about League of Legends on PC, but eager about looking for some useful tips in playing League of Legends: Wild Rift, read on! This post has more compendium of information compared to my older posts.

Roles and Lanes

In League of Legends PC, you’ll find the following roles listed below. However, the Wild Rift map was announced to be mirrored so the lanings (especially top and bot) may change.

By saying mirrored – no matter which side you’re in (red or blue), your perspective will be on the lower-left part of the screen. This is going to be an easy-to-understand thing for Mobile Legends: Bang Bang and Arena of Valor players because this is already the case to these games.

  • Top (PC) / Baron Lane (WR): 1v1; melee mostly
  • Jungle: You take jungle farms; unlike Mobile Legends, only the Jungler kill the creeps/minions; get objectives; gank lanes
  • Mid: 1v1; mages mostly, but there’s a wide variety of mid champions, often ganked
  • ADC: aka Attack Damage Carry; basically ranged champions that use basic attacks for damage; starts in the bottom lane (PC) / Dragon Lane (WR) with a support
  • Support: Helps the ADC to carry; should not take the farm (last hits); should have decent crowd control

If you want to read more about the champions you’ll expect to be available upon the release of League of Legends: Wild Rift, you can check out this post.

LoL Mobile Champs

Objectives

There are several game-changing objectives in the PC version of League of Legends, but we’re not yet sure if all will remain the same for League of Legends: Wild Rift, the mobile version of LoL PC.

In Mobile Legends, we have the following objectives:

  • Turtle
  • Lord

In Arena of Valor, the objectives are:

  • [Enraged] Abyssal Dragon
  • Dark Slayer

In League of Legends PC, you’ll find 2 main pit in the jungle by the river. In Wild Rift, the map will be mirrored so the location of these 2 will often swap just like in Arena of Valor. Note that the timers might be different as well for Wild Rift since the mobile version is intended to have shorter game time.

  • Rift Herald – spawns around 4-min; killing this will drop an artifact; whoever picks this artifact can summon a creature to push; after it dies once or after around 10-min (in WR) it despawn and will be replaced by the Baron.
  • Baron – killing this grants team buff/gold; allows you to buff nearby minion; very useful to end a game
  • Dragon – spawns around 4-min; four (4) elemental drakes that spawn randomly and respawn after 5 minutes (might be different in WR) when killed; they grant permanent buff depending on the type and can stack up to 3 times. After about half an hour or so (might be different for Wild Rift), the Elder Dragon spawn; killing it will grant a big boost and additional buff depending on how many elemental drakes slain.

Note: Buffs of these objectives are slightly different in Wild Rift.

In the recent 10 years anniversary announcement, these objectives are reworked in the PC version, and there isn’t any news yet about objectives for Wild Rift.

Key Differences between Mobile Legends and League of Legends

Here’s some key difference between Mobile Legends: Bang Bang and League of Legends (Wild Rift), other than the fact they’re on different platforms:

  • LoL skins don’t grant any additional stats at all, and you can get fed and carry with nearly all champions
  • The roles are consistent in LoL. In ML, you sometimes can go ADC mid with jungle items.
  • Characters are called Heroes in ML and AOV; while it’s Champions in LoL.
  • All runes/summoner spell is 100% free and is unlocked very early (runes are equivalent to emblems in ML)
  • In Wild Rift: For runes, you can choose a keystone, which grants a unique ability, as well as 3 other smaller buffs among many others.
  • Many champions in LoL have very high skill-cap*, like Katarina in LoL who can even 1v5 after a few kills without you knowing where the damage came from.

What do you mean by high skill-cap?

“Skill cap” is the abstract concept of how skilled you would have to be to use the champion at their full potential. So if you’re using a difficult-to-use champion, but you are a master in terms of using this champion, you can even have the advantage of going 1v5 against opponents if you can almost play this champion perfectly.

  • Last-hitting is absolutely necessary as it will give you gold or more gold. It’s still not 100% confirmed if you will still get some gold even if you don’t last-hit.
  • Structures like turrets and Nexus in LoL are much more stronger/tankier than ML and AOV.
  • In LoL, anyone other than the jungler shouldn’t be nor have the ability to farm jungle creeps/minions.
  • There’s a vision system.
  • There’s fog of war so you have a much better idea of vision range

Differences between League of Legends (PC) and League of Legends: Wild Rift (LoL Mobile)

Here’s just what we know or have gathered so far for LoL WR:

  • Map is mirrored
  • Lesser champions (~40 instead of ~140)
  • Lesser skins
  • Game matches are intended to be shorter
  • Inhibitors aren’t present. These are buildings that can respawn. When destroyed, the enemy team spawns extremely powerful minions for a while. These are instead replaced by special turrets with the same ability, but cannot respawn.
  • Vision system may be simplified
  • Some champs may be implemented differently to fit for mobile MOBA gaming.
  • Ranking system may be different.
  • The graphics/UI are very different since this was built from scratch for mobile gaming. (I.e., the game wasn’t directly ported from PC to mobile).

In-game Feature List of LoL Wild Rift

  • Will have Guilds & Probably daily / weekly quests so we can earn rewards.
  • You can only buy items at the fountain.
  • Dragons have different buffs:
    • Ocean drake grants you the life steal/spell vamp
    • Earth drake provides a shield/etc.
    • Air drake – ????
    • Infernal drake grants additional damage
  • Herald/Baron still exists. Baron spawns around 10 mins-ish. Baron provides a similar buff with the original PC game.
  • Boots is an active item and grants a burst of speed
  • Runes are in the game but simplified. (e.g., Electrecute/Ferocious/Spirit Guard)
  • They added new items that aren’t from the PC game. (e.g., Harmonious Melody, Vow Protection)
  • The Wild Rift game will be on mobile and console – and will be cross-platform. Won’t have the same release dates.
  • You still have 2 summoner spells. Nothing new so far.
  • Game time is intended to have 15-20 minutes per match.
  • There are wards in the game but is already positioned in the map. You have to step on it around 1.5 seconds to activate.
  • Skillshots will seem to have a longer range due to a shorter/smaller map.
  • Champion kits from the PC game are carried over to the mobile game BUT some are changed to fit the mobile experience. (e.g., Vayne’s silver bolts is an active, Ashe ult can be controlled, Orianna’s shield can be aimed to select an allied target)
  • The plants are back for additional HP.
    • Honeyfruit is near your towers, and
    • Scrying Bloom is near the raptors/blue buff area on each side.
    • Blast cone – ???
  • Max level is 15. You get your ult at level 5.
  • When you die, it goes to auto-spectate so you don’t have to hold your map and control it if you want to watch the action while you’re dead. The camera auto-follows as if you’re on auto-spectate.
  • The runes are more simplified. In the PC, you are only restricted in choosing secondary runes from the main line. In the mobile version, you can mix and match however you want. They do have their own versions of the runes though so maybe that’s why the system has more leeway to just pick different combos.
  • You have sound cues for every skill that goes off cooldown.
  • You can aim your auto attacks by holding your attack button.
  • Dragon and Herald spawns at 4:00 mins. Baron at 10:00.
  • Map will be mirrored. Terms may shift for clarity.
    • Top Lane will become Baron Lane
    • Bottom Lane will become Dragon Lane
  • Map is smaller compared to PC.
  • Death timer is faster compared to PC.
  • The map is smaller.
  • No jungle items, but Smite spell is available.
  • Hit level 5 to access your Ultimate or Special Skill.

 

References: Reddit, Shurkou, Yikez, Riku, Suzzysaur.

League of Legends: Wild Rift Champions

There’ll be 40 or 41 champions that’ll be part of the release, but these are the 36 confirmed so far. Here’s a graphic guide as well as a short description of each champion of the game League of Legends: Wild Rift (LoL Mobile).

LoL Mobile Champs

Notes:
* Champions in the image are placed in the role where they are most commonly seen. A lot of these champions can be flexed into different roles. E.g., Yasuo (in PC version) used to be mostly used in the middle lane, now he’s mostly played in the bottom lane as a melee ADC.
* Below are very short introductory descriptions of the champions.
* Because my reach and fanbase are mostly mobile gamers, I share this quick guide for the perspective of mobile MOBA players who didn’t get a chance on playing LoL PC and wanting to learn and know more about LoL.

// TOP LANE CHAMPIONS

  1. Dr. Mundo – classic tank
  2. Fiora – classic, high skill capped warrior
  3. Garen – classic, cheap-to-buy champion, recommended for new players; similar to Arthur in AOV
  4. Malphite – classic tank with a very good engage ultimate
  5. Nasus – warrior that relies on stacking his melee ability
  6. Teemo – ranged, magic damage marksman; mostly played in the top lane
  7. Tryndamare – has an ultimate that makes him not able to die.

// JUNGLE CHAMPIONS

  1. Camille – can be played on top, mid, jungle; high skill capped assassin
  2. Gragas – magic damage, disengage, engage type of champion
  3. Master Yi – standard melee auto-attack champion, runs super fast
  4. Olaf – classic warrior, has an ultimate that can ignore crowd-control effects for a couple of seconds
  5. Shyvana – can turn into a dragon with her ultimate; good for counter jungling; decent jungle; can be played in the top lane
  6. Vi – gank-oriented jungle; has an ultimate that locks onto an enemy and knocks them up; does a lot of damage; viable in a lot of ways because of her kit
  7. Xin Zhao – has a skill where you have to hit an enemy 3x, and on the 3rd time enemy will be knocked up; classic gank-oriented jungler.

// MID CHAMPIONS

  1. Ahri – has dashes in her ultimate; high skill capped, high mobility mage
  2. Annie – standard mage recommended to new players; can cast her ultimate can stun and burn
  3. Fizz – an annoying champion to play against; throws out a little fish that spawns a shark below enemy that knocks up with a lot of damage; has a lot of invulnerability
  4. Lux – standard long-range mage; has a laser ultimate that has almost 1/3 of the map range; burst-oriented
  5. Orianna – has a unique mechanic to play with; a robot girl with a ball that she can command around her; she sends the ball and the rest of her abilities are tied to the ball
  6. Twisted Fate – a magician who can teleport across the map with his ultimate to gank; has a stun, has AOE slow, has mana regeneration
  7. Yasuo – high skill capped; can dash an infinite amount of time though minion waves; can be played in the bottom or top
  8. Zed – high skill capped assassin; creates shadows similar to Hayabusa in Mobile Legends; his ultimate makes him jump to an enemy through shadows; has shurikens
  9. Ziggs – annoying champion to play against with; poke type mage; has a very long-range ultimate that throws a huge bomb on top of enemies with AOE damage

// SUPPORT CHAMPIONS

  1. Alistar – similar to Toro (in AOV); good engage; very tanky; has damage reduction
  2. Blitzcrank – has a hook; can knock up, he can silence
  3. Braum – has a wall that he can set up that can absorb damage; has an ultimate that throws ice fissure than can knock up champion along the way
  4. Janna – classic support; can give shield for armor, attack damage; has an ultimate that can throw everyone away from her; has healing wind; has AOE knockup
  5. Nami – a mermaid that can knock up; can give buffs – slow/attack; has ultimate that throws huge tidal wave that is very long-range like 1/4 of the map – it’s very slow, but if it hits you it can knock up and slow
  6. Soraka – heal support; has global ultimate heal

// MARKSMAN CHAMPIONS

  1. Ashe – has Yorn-like (AOV) long-range arrow
  2. Ezreal – has a very basic skill; he only has skill shots; ultimate is map-wide, can slow enemies; can almost spam abilities due to low CD if first ability hits; high skill capped
  3. Jhin – crit type; has a reload mechanic; his 4th shot in the magazine will always crit (similar to Granger in Mobile Legends); can have the highest AD or movement speed
  4. Jinx – has global ultimate, can shoot huge rocket across the map that if it hits an enemy, can deal a ton of damage; has 2 guns – 1: high attack speed, small range – 2: huge range bazooka, which costs mana, less attack speed, but AOE with crit (like Wisp in AOV)
  5. Miss Fortune – pirate girl; has ultimate similar to Capheny (AOV) but has to be channeled
  6. Varus – attack speed; can shred tanks, can be played in mid with burst abilities; huge poke can be charged
  7. Vayne – gain extra movement speed and attack damage; can dash small to dodge or chase; can go invisible; weak early game; but broken (overpowered) late game (ie, late-game champion)

Which champion are you most excited about?

Click here for the list of leaked features – http://bit.ly/lolmfeatures

I only top up through Razer Gold. I know it’s the wisest way – http://rzr.to/razergoldxkaisaya

(Reference: Shurkou)

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